Ali213 Steam Emu Access

std::ifstream saveFile(mainPath, std::ios::binary); if (!saveFile) return false; saveFile.read(reinterpret_cast<char*>(outData), fileSize); saveFile.close();

void SaveManager::SetSaveDirectory(const std::string& customPath) m_saveDir = customPath; if (!m_saveDir.empty() && m_saveDir.back() != '/') m_saveDir += '/'; fs::create_directories(m_saveDir); ali213 steam emu

std::string SaveManager::GetSlotPath(int slotId, const std::string& suffix) return m_saveDir + "slot_" + std::to_string(slotId) + suffix + ".sav"; std::ifstream saveFile(mainPath, std::ios::binary); if (

bool SaveManager::DeleteSave(int slotId) bool ok = true; if (fs::exists(GetSlotPath(slotId))) ok &= fs::remove(GetSlotPath(slotId)); if (fs::exists(GetSlotPath(slotId, ".meta"))) ok &= fs::remove(GetSlotPath(slotId, ".meta")); if (fs::exists(GetSlotPath(slotId, ".backup"))) fs::remove(GetSlotPath(slotId, ".backup")); return ok; if (!saveFile) return false

bool SaveManager::SaveGame(int slotId, const uint8_t* data, size_t size) std::string mainPath = GetSlotPath(slotId); std::string metaPath = GetSlotPath(slotId, ".meta");

bool SaveManager::VerifyIntegrity(int slotId) std::string mainPath = GetSlotPath(slotId); std::string metaPath = GetSlotPath(slotId, ".meta");