Call Of Duty 4 Modern Warfare Specs Info

CoD4 was a GPU-centric title with moderate CPU requirements, favoring raw fillrate and shader performance over complex AI or physics simulation. A Radeon X1950 Pro or GeForce 7900 GT was the “sweet spot” for maximum settings at 1280x1024. Appendix A: Benchmark Reference Table (2007 Hardware) | GPU | CPU | Settings | Resolution | Avg FPS | | :--- | :--- | :--- | :--- | :--- | | GeForce 6600 GT | Pentium 4 3.0 GHz | Low, No AA | 800x600 | 45 | | Radeon X800 XL | Athlon 64 3500+ | Medium, 2x AA | 1024x768 | 52 | | GeForce 7800 GTX | Core 2 Duo E6400 | High, 4x AA | 1280x1024 | 68 | | GeForce 8800 GTX | Core 2 Quad Q6600 | Max, 4x AA | 1600x1200 | 91 | Appendix B: Configuration File Optimization (config_mp.cfg) Popular competitive tweaks (allowed on most leagues):

| Setting | Low | High | Performance Cost (fps drop) | | :--- | :--- | :--- | :--- | | Texture Resolution | 256x256 (blurry) | 2048x2048 (sharp) | +0% (VRAM limited) | | Shadow Mapping | 512x512 map, no blur | 1024x1024, soft edges | -15% | | Anti-Aliasing | Off | 4x MSAA | -20% | | Anisotropic Filtering | Off | 16x AF | -2% (minimal) | | Specular Map | Off | On | -5% | | Depth of Field | Off | On (SM3.0 only) | -8% | | Ragdoll Physics | Low (4 corpses) | High (32 corpses) | -12% (CPU-bound) | call of duty 4 modern warfare specs

seta r_drawSun "0" // Disable sun glare (increase visibility) seta r_lodBiasRigid "-100" // Increase texture detail at distance seta cg_fov "80" // Default is 65; max 80 for wider view seta com_maxfps "125" // Most stable for jumping physics seta r_picmip "0" // Texture detail (0=high, 2=lowest) CoD4 was a GPU-centric title with moderate CPU