D3d10 Fivem !!top!! -
float4 PS_Bloom(float4 screenPos : SV_POSITION, float2 texCoord : TEXCOORD) : SV_Target { float4 original = SceneTexture.Sample(LinearSampler, texCoord); float4 bloom = 0;
-- Post-processing chain function d3d10.InitPostProcessing() local ppChain = { bloom = true, dof = false, colorGrading = true, vignette = 0.35 } return ppChain end d3d10 fivem
-- Custom D3D10 features wireframeMode = false, debugOverlay = false } float4 PS_Bloom(float4 screenPos : SV_POSITION
if startScreen and endScreen then -- Direct D3D10 line drawing DrawLine(startScreen.x, startScreen.y, endScreen.x, endScreen.y, color.r, color.g, color.b, color.a) end end float4 bloom = 0
return system end -- client/config.lua D3D10Config = { -- Feature flags enableBloom = true, enableMotionBlur = false, enableSSAO = true, enableFXAA = true, -- Quality settings renderScale = 1.0, -- Render scale (0.5-2.0) shadowResolution = 1024, textureFiltering = 16, -- Anisotropic filtering level
-- Performance maxDrawDistance = 500.0, lodMultiplier = 1.0, vsync = true,