import GLTFLoader from 'three/examples/jsm/loaders/GLTFLoader.js'; const loader = new GLTFLoader(); loader.load('https://your-cdn.com/car.glb', (gltf) => vehicleModel = gltf.scene; map.addOverlay(vehicleModel); // requires Three.js integration ); async function driveLoop() updateDriving(); const snapped = await snapToRoad(position.lat, position.lng); if (snapped) position.lat = snapped.latitude; position.lng = snapped.longitude; map.setCenter(position); requestAnimationFrame(driveLoop);
| Issue | Fix | |-------|-----| | Low FPS | Reduce zoom to 16, disable reflections | | Choppy loading | Preload tiles within 500m radius using TileLoadStrategy | | Mobile overheating | Cap FPS to 30 using setInterval instead of rAF | driving simulator 3d google maps
// Move in direction of rotation const dx = Math.sin(rotation) * speed * 0.0001; const dy = Math.cos(rotation) * speed * 0.0001; position.lng += dx; position.lat += dy; const loader = new GLTFLoader()
map = new Map3D(document.getElementById("map"), center: position, tilt: 75, heading: 0, zoom: 18, defaultViewportMode: "first_person", // crucial for driving renderingOptions: antialiasing: true, shadows: true, reflections: true ); vehicleModel = gltf.scene
const keys = ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false ; const SPEED_MAX = 15; const ACCEL = 0.3; const TURN_SPEED = 0.05; window.addEventListener("keydown", (e) => if (keys.hasOwnProperty(e.key)) keys[e.key] = true; ); window.addEventListener("keyup", (e) => if (keys.hasOwnProperty(e.key)) keys[e.key] = false; );