Gravity Files Remake Code Page
if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity();
public Vector2 localGravity = Vector2.down; public float strengthMultiplier = 1.5f; public bool overrideGlobal = true; void OnTriggerEnter2D(Collider2D other) gravity files remake code
fragmentsCollected++; if (fragmentsCollected >= totalFragments) exitDoor.SetActive(true); if (other
void StoreAndApply()
public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player) public Vector2 localGravity = Vector2.down