Gravity Files Remake Code Page

if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity();

public Vector2 localGravity = Vector2.down; public float strengthMultiplier = 1.5f; public bool overrideGlobal = true; void OnTriggerEnter2D(Collider2D other) gravity files remake code

fragmentsCollected++; if (fragmentsCollected >= totalFragments) exitDoor.SetActive(true); if (other

void StoreAndApply()

public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player) public Vector2 localGravity = Vector2.down

326404665953066090
326404665953066090