Keepers 2: Shattered Realms [hot] -

A catastrophic event known as has shattered the dimensional barriers. Ancient prisons from dead civilizations, pocket realms of exiled gods, and nightmare dimensions are now colliding with the mortal world.

You are no longer just a Keeper. You are the . keepers 2: shattered realms

| Faction | Aesthetic | Unique Mechanic | Signature Unit | | :--- | :--- | :--- | :--- | | | Living origami & glass | Dimensional Echo: Spawns mirror copies of your own units | The Memetic Crane (repeats the last spell cast) | | The Rust Choir | Crystalline machines & rust | Corrosion Aura: Slowly converts your structures to their side | The Harmonic Anchor (prevents portal use nearby) | | The Unborn | Negative space & screaming voids | Reality Bleed: Replaces your floor tiles with void pits | The Never-Was (erases one unit from existence—permanently) | | The First Prisoners | Twisted, ancient Keepers | Betrayal: They can temporarily take control of your traps | The Jailer-King (a mirror of your own character) | BASE BUILDING 2.0: THE INSTABILITY SYSTEM In Keepers 1 , bigger base = better. In Shattered Realms , bigger base = riskier. A catastrophic event known as has shattered the

A tiny, singing shard appears in your storage room. It's innocent. But it's calling out to the First Prisoners . You are the

Tactical Base-Builder / Real-Time Strategy with Roguelite Realms Platform: PC (Steam), Console (PS5, Xbox Series X|S) Concept: The sequel to the surprise hit Keepers expands from a single fortress to a multiverse prison. You no longer guard one dungeon; you are the warden of reality itself. PREMISE (LORE) Five years after the fall of the Shadow Tyrant, the original Keepers enjoyed a golden age. But peace is a lie.

A catastrophic event known as has shattered the dimensional barriers. Ancient prisons from dead civilizations, pocket realms of exiled gods, and nightmare dimensions are now colliding with the mortal world.

You are no longer just a Keeper. You are the .

| Faction | Aesthetic | Unique Mechanic | Signature Unit | | :--- | :--- | :--- | :--- | | | Living origami & glass | Dimensional Echo: Spawns mirror copies of your own units | The Memetic Crane (repeats the last spell cast) | | The Rust Choir | Crystalline machines & rust | Corrosion Aura: Slowly converts your structures to their side | The Harmonic Anchor (prevents portal use nearby) | | The Unborn | Negative space & screaming voids | Reality Bleed: Replaces your floor tiles with void pits | The Never-Was (erases one unit from existence—permanently) | | The First Prisoners | Twisted, ancient Keepers | Betrayal: They can temporarily take control of your traps | The Jailer-King (a mirror of your own character) | BASE BUILDING 2.0: THE INSTABILITY SYSTEM In Keepers 1 , bigger base = better. In Shattered Realms , bigger base = riskier.

A tiny, singing shard appears in your storage room. It's innocent. But it's calling out to the First Prisoners .

Tactical Base-Builder / Real-Time Strategy with Roguelite Realms Platform: PC (Steam), Console (PS5, Xbox Series X|S) Concept: The sequel to the surprise hit Keepers expands from a single fortress to a multiverse prison. You no longer guard one dungeon; you are the warden of reality itself. PREMISE (LORE) Five years after the fall of the Shadow Tyrant, the original Keepers enjoyed a golden age. But peace is a lie.