Loons Elevator !!link!! Info
Conservationists have mixed feelings. “It’s an absurd image,” admits Dr. Henry Yellowbanks, an ornithologist. “A loon on an elevator. But we’ve changed the water levels so fast that evolution can’t keep up. So yes, we are now building elevators for birds that evolved to dive. That’s the Anthropocene in a nutshell.” So what is the Loons Elevator? It is a ghost mine shaft in Minnesota. It is a recurring nightmare of water and wires. It is a two-hour indie game with a very good soundtrack. It is a desperate conservation tool for a climate-changed world. But more than any of these, the Loons Elevator is a beautiful contradiction —a machine that denies its own purpose, a bird that refuses its own nature, a ride that only goes somewhere you never wanted to go.
Dr. Elara Vance, in her 1992 paper “Avian Archetypes in Vertical Transit Dreams,” coined the term “Loons Elevator Phenomenon” to describe dreams where the dreamer is trapped in a rising cage but knows, with absolute certainty, that the destination is not a floor but a body of water. “The loon, in dream symbology, represents the repressed need to dive deep into emotion,” Vance wrote. “The elevator represents societal pressure to rise. To ride the Loons Elevator is to experience the impossible demand to ascend and descend at the same time.” loons elevator
Obata has stated in interviews that the game was inspired by a real sign she saw as a child in a defunct elevator in Duluth: a handwritten note taped to the control panel that read simply, “LOONS ELEVATOR DOES NOT GO TO ROOF.” She never learned what that meant. The game’s final puzzle requires the player to stop trying to reach the top floor and instead pry open the doors between floors, climbing out into a false sky painted on concrete—only to realize the whole hotel is underwater. In a strange twist of life imitating art, the U.S. Forest Service and the Minnesota Department of Natural Resources announced in 2023 a pilot project unofficially nicknamed the “Loons Elevator.” It is not a joke. Due to rising water levels and changing nesting patterns, common loons in the Boundary Waters Canoe Area Wilderness have begun attempting to nest on artificial structures—including the old fire towers and logging lift platforms abandoned decades ago. The DNR has constructed two prototype “loon lifts”: slow-moving, net-enclosed platforms that gently raise loon nests by approximately six feet over the course of a season, keeping eggs dry as reservoirs swell. Conservationists have mixed feelings
In the vast lexicon of regional folklore, industrial oddities, and internet-age slang, few phrases are as simultaneously evocative and puzzling as “Loons Elevator.” A quick search yields scattered references: a forgotten children’s book from the 1970s, a piece of abandoned mining equipment in Northern Minnesota, a recurring dream symbol on anxiety forums, and even a niche indie game from 2018. But what is the Loons Elevator, really? Is it a place, a machine, a psychological state, or all of the above? “A loon on an elevator
Local legend holds that the foreman, a superstitious Cornish miner named Jago Treveal, noticed that every spring, a pair of loons would nest directly over the elevator’s upper housing. The machinery, when activated, produced a low-frequency hum that vibrated up through the steel cables. The loons, unusually, would begin to call—not in alarm, but in what Treveal described as “a duet with the drum of the drum.”
Online forums dedicated to “weird dreams” are filled with first-person accounts. One user, Northwoods_Nightmare , writes: “It’s always the same. I get in. No buttons. The door closes. The loon outside says ‘Going up… to the bottom.’ Then we plunge. My ears pop. Water seeps through the crack. And just before I drown, I hear that laugh— ha-ha-ha-hooo-ooo —and I wake up gasping.” The phrase gained a second, more playful life with the release of the cult indie game Loon Elevator by solo developer Maya Obata. The game is a two-hour point-and-click puzzle set in a single, malfunctioning elevator in a brutalist hotel. The elevator is haunted by a loon—specifically, a loon who believes it is the hotel manager. The loon, voiced with a clipped Midwestern accent, offers cryptic advice (“Second floor: linens, lost dreams, and a very good pike fishery”), but every third button pressed sends the player to the “Negative Lobby,” a flooded basement filled with floating, judgmental birds.