Macrology, discursive games, procedural rhetoric, boredom as play.
Macro-strategy, micro-mechanics, RTS games, skill ceiling, decision-making. macrolo game
This paper coins the term “macrologo game” to describe interactive experiences where excessive, looping, or deliberately tedious dialogue becomes the core mechanic. Analyzing games like The Longing , Seaman , and Disco Elysium’s “inland empire” skill, we argue that macrology serves as a critique of goal-oriented play. boredom as play. Macro-strategy
Mechanics and Balance in [Game Name]: A Macroeconomic Simulation Review and Disco Elysium’s “inland empire” skill
Macrology, discursive games, procedural rhetoric, boredom as play.
Macro-strategy, micro-mechanics, RTS games, skill ceiling, decision-making.
This paper coins the term “macrologo game” to describe interactive experiences where excessive, looping, or deliberately tedious dialogue becomes the core mechanic. Analyzing games like The Longing , Seaman , and Disco Elysium’s “inland empire” skill, we argue that macrology serves as a critique of goal-oriented play.
Mechanics and Balance in [Game Name]: A Macroeconomic Simulation Review