Mechset.ini | Verified
[ANSYS] VERSION=2025R1 LICENSE=default WORKING_DIR=C:\ansys_work MEMORY=8GB NUM_CORES=4 DATABASE=file.db RESULTS_FORMAT=rst : A mechset.ini could store player preferences:
[MECH] mech_name=Atlas variant=AS7-D tonnage=100 max_armor=19.0 engine_rating=300 [WEAPONS] laser_medium=2 ac20=1 srm6=1
[MESH] ; Element type: tetra, hex, quad, tri element_type = tetra ; Global element size (mm) global_size = 2.5 ; Minimum element size (mm) min_size = 0.5 ; Growth rate (1.0 - 3.0) growth_rate = 1.2 ; Curvature refinement (0/1) curvature_refine = 1 ; Proximity refinement (0/1) proximity_refine = 1 mechset.ini
[DEBUG] ; Log level: 0=none, 1=error, 2=warning, 3=info, 4=debug log_level = 2 ; Write solver log to file log_file = solver.log ; Check for NaN/Inf after each iteration check_nan = 1 : A typical mechset.ini might contain:
[BOUNDARY_CONDITIONS] ; File containing fixed supports fix_file = fixed_nodes.txt ; File containing nodal loads load_file = loads.txt ; Gravitational acceleration (mm/s^2) gravity = 0, 0, -9810 Element type: tetra
[OUTPUT] ; Write results every N iterations write_interval = 10 ; Output directory output_dir = ./results ; Result format: vtk, hdf5, ascii format = vtk ; Write stress tensor (0/1) write_stress = 1 ; Write strain tensor (0/1) write_strain = 1
It seems you're asking to develop or generate content for a file named mechset.ini . This file name is commonly associated with (like ANSYS, AutoCAD Mechanical, or other FEA/CFD tools) or sometimes game configuration (e.g., MechWarrior titles). tri element_type = tetra
[MATERIAL] ; Material library file library = materials.db ; Default material name default = StructuralSteel ; Young's modulus (GPa) youngs_modulus = 200.0 ; Poisson's ratio poisson = 0.3 ; Density (kg/m^3) density = 7850.0 ; Yield strength (MPa) yield_strength = 250.0