Melonjs Tutorial Here
if (Math.abs(this.body.vel.x) > 0.5) { this.renderable.setCurrentAnimation("walk"); } else { this.renderable.setCurrentAnimation("idle"); } }
Fork the boilerplate, replace the assets with your own, and start iterating. melonjs tutorial
// Default color (temporary) this.color = "#FF5722"; } if (Math
git clone https://github.com/melonjs/boilerplate-webpack my-melon-game cd my-melon-game npm install This gives you ES6 support, hot reloading, and a clean folder structure. To detect when the player touches a collectible,
import me from "melong-js"; export default class Collectible extends me.Entity { constructor(x, y) { super(x, y, { width: 16, height: 16 }); this.color = "#FFD700"; // Gold this.value = 10; }
import me from "melong-js"; export default class ScoreLabel extends me.Renderable { constructor() { super(10, 10, 100, 50); this.score = 0; this.font = new me.Font("Arial", 24, "#FFFFFF"); }
// Inside onResetEvent() after adding player for (let i = 0; i < 10; i++) { const coin = new Collectible( Math.random() * (me.game.viewport.width - 32), Math.random() * 200 // Only top part of screen ); me.game.world.addChild(coin); } melonJS uses bounding boxes automatically. To detect when the player touches a collectible, add this to your PlayerEntity.update() method (before return true ):



