var texture = content.Load<Texture2D>("player_sheet"); // 128x128 (4 frames of 32x32) _sheet = new SpriteSheet(texture, 32, 32); // Define animations _sheet.AddRegion("idle1", new Rectangle(0, 0, 32, 32)); _sheet.AddRegion("idle2", new Rectangle(32, 0, 32, 32)); _sheet.AddRegion("walk1", new Rectangle(64, 0, 32, 32)); _sheet.AddRegion("walk2", new Rectangle(96, 0, 32, 32)); _animator = new AnimatedSprite(_sheet); _animator.AddClip("idle", new[] "idle1", "idle2" , 4f); _animator.AddClip("walk", new[] "walk1", "walk2" , 8f); _animator.Play("idle");
sprite_sheet.json :
public Rectangle GetRegion(string name)
Loader:
public static SpriteSheet LoadSpriteSheet(string jsonPath, ContentManager content) monogame sprite sheet