Roblox War Tycoon Script __hot__ -
-- === BASE BUILDING === local function buildBasePart(player, partName, cost, position) local data = playerData[player.UserId] if data.Money.Value >= cost then data.Money.Value -= cost local part = Instance.new("Part") part.Name = partName part.Size = Vector3.new(5, 3, 5) part.BrickColor = BrickColor.new("Medium stone grey") part.Anchored = true part.Parent = workspace part.Position = position table.insert(data.BaseParts, part) end end
-- === REMOTE EVENT HANDLING (example) === local remoteEvents = Instance.new("Folder") remoteEvents.Name = "TycoonRemotes" remoteEvents.Parent = ReplicatedStorage roblox war tycoon script
-- Unit settings local UNITS = { Infantry = { cost = 100, damage = 10, health = 50, speed = 16 }, Tank = { cost = 500, damage = 40, health = 200, speed = 12 }, Helicopter = { cost = 1000, damage = 80, health = 150, speed = 50 } } damage = 10
local spawnUnitRemote = Instance.new("RemoteEvent") spawnUnitRemote.Name = "SpawnUnit" spawnUnitRemote.Parent = remoteEvents spawnUnitRemote.OnServerEvent:Connect(function(player, unitType) spawnUnit(player, unitType) end) health = 50
-- Clean up units when a player leaves game:GetService("Players").PlayerRemoving:Connect(function(player) local data = playerData[player.UserId] if data and data.Units then for _, unit in pairs(data.Units) do if unit then unit:Destroy() end end end end)
local function setupPlayer(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local money = Instance.new("NumberValue") money.Name = "Money" money.Value = STARTING_MONEY money.Parent = leaderstats local kills = Instance.new("NumberValue") kills.Name = "Kills" kills.Value = 0 kills.Parent = leaderstats playerData[player.UserId] = { Money = money, Kills = kills, BaseParts = {} -- store base parts owned } end
-- === PVP & DESTRUCTION === Players.PlayerAdded:Connect(setupPlayer)
