Supermarket Simulator Script Link Here

if self.itemsScanned == #self.currentCustomer.shoppingList then self:ProcessPayment() end end

| Function Name | Parameters | Description | |---|---|---| | CheckShelfLevel(shelfID) | Shelf identifier | Returns % full (0.0 to 1.0). | | RestockShelf(shelfID, productType) | Shelf ID, product ID | Increases stock on shelf by 1 unit (or bulk). | | RemoveItemFromShelf(shelfID) | Shelf ID | Called when customer picks an item – reduces stock. | | GetStorageStock(productID) | Product ID | Returns how many boxes left in back room. | | OrderNewStock(productID, quantity) | Product ID, quantity | Deducts money, adds to storage after delivery delay. | supermarket simulator script

Purpose: Spawns, navigates, decides purchases, and reacts to prices. if self

function Cashier:CompleteTransaction() -- Spawn next in queue self.currentCustomer = nil self.totalBill = 0 end | | GetStorageStock(productID) | Product ID | Returns

| UI Element | Data Source | Update Frequency | |---|---|---| | Current Money | Module D | Real-time | | Daily Customers | Module C | Per spawn/leave | | Stock Alerts | Module B | When shelf < 20% | | Customer Thoughts | Module C | Floating text above head | | Day / Time | System clock | Every 60 sec |