Shake _hot_ — Uni.camera
originalPos = transform.localPosition; originalRot = transform.localRotation;
private Vector3 originalPos; private Quaternion originalRot; private float shakeDuration = 0f; private float shakeMagnitude = 0.1f; uni.camera shake
using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour originalPos = transform
Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); originalPos = transform.localPosition
IEnumerator DoShake()
shakeDuration = duration; shakeMagnitude = magnitude; StartCoroutine(DoShake());
