public int level; public int coins; public float volume; public string lastPlayed; public List<string> unlockedItems;
public static PlayerSaveData LoadGame()
For a polished experience, create a Save Slot Manager with an in-editor window: unity save edit
// Clamp values data.coins = Mathf.Max(0, data.coins); data.level = Mathf.Clamp(data.level, 1, maxLevel); public int level; public int coins; public float
private static void Validate(PlayerSaveData data) public int level
public static bool TryLoadWithRepair(out PlayerSaveData data)
void Start()