Xukmi Fx Shader //free\\ May 2026

void main() { v_uv = a_texCoord; gl_Position = vec4(a_position, 0.0, 1.0); } #endif

// --- FRAGMENT SHADER --- #ifdef FRAGMENT precision highp float; varying vec2 v_uv; xukmi fx shader

// --- VERTEX SHADER --- // (Minimal pass-through with UV coordinates) #ifdef VERTEX attribute vec2 a_position; attribute vec2 a_texCoord; varying vec2 v_uv; void main() { v_uv = a_texCoord; gl_Position =

uniform float u_time; // Time in seconds uniform vec2 u_resolution; // Screen resolution uniform vec2 u_mouse; // Mouse position (normalized 0-1) void main() { v_uv = a_texCoord